(This is not a blog. It’s a codex – raw, unpolished and brutally frank.)
A lot of changes happening. Business models are changing, therefore lots of opportunities. The data is pointing towards starting a distribution company that also does production, instead of a production company that also does distribution. Using this codex entry to save all the ideas in my head right now.
- Free digital distribution has very low margin: Ads are NOT effective for monetizing online. Look at YouTube’s monetization:
- https://onezero.medium.com/this-is-how-much-youtube-paid-me-for-my-1-000-000-viewed-video-1453cad73847
- $1000 from 3 million viewers. So if you make a movie for a million dollars, ad revenue will not break you even.
- $0.20 per view is the HIGHEST possible, for a really relevant video-ad match. It would still take 5 million people to watch the film for free in order to make $1m – doesn’t make sense!
- Margins are only in DIRECT SALES – stuff that people BUY, by opening their wallets.
- You have to create something that an end consumer will spend their own money on. The margins in those sales only will pay for the whole movie.
- You have to create something that an end consumer will spend their own money on. The margins in those sales only will pay for the whole movie.
- IDEAS:
- 3D/4D/VR
- Bandersnatch model: movies that change with viewer preferences
- Ecommerce store for merchandise, with partnerships to allow worldwide distribution. Will need geolocation to work.
- Throwing online or virtual events, meetups etc (both ticket sales and sponsorships: Airbnb Experiences model)
- Other add-on products and virtual goodies to sell along with the free film streaming.
- You’ll probably make all your revenue from <1% of users (the ones who pay for stuff).
- Extra footage and deleted scenes, buy personalized video messages from the cast, Q&A events, special mention in a future episode’s credits, and other unique experiences that you cannot purchase in general for movies.
- Coupons (freecharge etc)
- Lots to learn from the social gaming industry: look at Zynga and the World of Warcraft model – they sell in-game virtual items to people, and save the card details up front so that it’s easier to buy on impulse. No returns/refunds either. This requires a stable micropayments infrastructure. Look at Devrant app as well.
- Localization and Internationalization of the platform, for every movie, will become CRUCIAL. Get worldwide distribution rights for all assets (and characters?) from creators and do a great job, just like Webtoons does.
- Like how Pixar does it:
- Saving costs on dubbing, by hiring lesser known but talented people – you don’t need as much star power for dubbed shows.